Wednesday, December 19, 2018

EXAMINER REPORT

EXAMINER REPORT

SECTION A 
  • Q1A use examples from the specific brief
  • Q1B one mark for client requirement identified, two marks for each impact. marks given for attempts that demonstrate understanding of the job role
  • Q2 one mark per suggestion of the collaboration, two marks per suitable expansion. maximum 3 marks per suggestion of collaboration identified. KNOW THE JOB ROLES AND HOW THEY WORK TOGETHER
  • Q3A one mark per legal/ethical issue identified, two marks per explanation. Legal and/or ethical issues identified must be appropriate for the brief and target audience
  • Q3B one mark for suitable suggestion, one mark for expansion
  • Q4A One mark for suitable secondary source, two marks for expansion or reliability of the source. Suggestions must reference the specific brief. Question demonstrates understanding on secondary research and how sources could be checked for reliability when used as a part of planning a project. KNOW THE STRENGTHS AND WEAKNESSES OF METHODS
  • Q4B one mark suitable primary source, two marks for expansion. Understanding a primary research method such as analysing other education apps some candidates confused between primary and secondary
  • Q4C one mark for suitable way of gaining feedback from client, two for expansion "feedback can be gained via a collaborative workspace". A range of online and physical methods may be suggested. Can be at the state of pre or post production of the game
  • Q5 Identifying a planing tool to communicate design ideas and evaluate its effectiveness. Might use, mind map to create overview of style elements, navigations and design content, moodboard used to communicate visual ideas about graphics, design with annotations to explain. compared against a production schedules/work plans/call sheets that don't show design ideas because they are used for different purposes. TO GET TOP MARKS excellent discussion of a planning tool that could be used in relation to brief and thorough comparison against another planning tool and differences explained fully.
  • Q6 One mark for each regulatory body, two marks for expansion e.g. ASA PEGI. Explanations for why they are relevant to client requirements. "If the app features adverts the content would need to be regulated to not cause offence to children" "PEGI because the app is game based learning and could apply for a PEGI rating to appeal to children and parents"
SECTION B
  • Q7 Design a level of the app game. Content 2 marks: colour scheme, scoring and/or app levels, potential topics for question Fitness for purpose 3 marks: topics for questions, scoring and levels relevant to brief, draft followed by examiner. Annotations to justify decisions  3 marks: justification against audience requirements/specific brief, annotations to demonstrate purpose of content choices/understanding of app and gaming conventions ALL ANNOTATIONS NEED TO HAVE EXPLANATION

1 comment:

  1. An excellent and clearly structured post! This will definitely aid your revision, well done Marni.

    ReplyDelete

EXAMINER REPORT