Wednesday, December 19, 2018

EXAMINER REPORT

EXAMINER REPORT

SECTION A 
  • Q1A use examples from the specific brief
  • Q1B one mark for client requirement identified, two marks for each impact. marks given for attempts that demonstrate understanding of the job role
  • Q2 one mark per suggestion of the collaboration, two marks per suitable expansion. maximum 3 marks per suggestion of collaboration identified. KNOW THE JOB ROLES AND HOW THEY WORK TOGETHER
  • Q3A one mark per legal/ethical issue identified, two marks per explanation. Legal and/or ethical issues identified must be appropriate for the brief and target audience
  • Q3B one mark for suitable suggestion, one mark for expansion
  • Q4A One mark for suitable secondary source, two marks for expansion or reliability of the source. Suggestions must reference the specific brief. Question demonstrates understanding on secondary research and how sources could be checked for reliability when used as a part of planning a project. KNOW THE STRENGTHS AND WEAKNESSES OF METHODS
  • Q4B one mark suitable primary source, two marks for expansion. Understanding a primary research method such as analysing other education apps some candidates confused between primary and secondary
  • Q4C one mark for suitable way of gaining feedback from client, two for expansion "feedback can be gained via a collaborative workspace". A range of online and physical methods may be suggested. Can be at the state of pre or post production of the game
  • Q5 Identifying a planing tool to communicate design ideas and evaluate its effectiveness. Might use, mind map to create overview of style elements, navigations and design content, moodboard used to communicate visual ideas about graphics, design with annotations to explain. compared against a production schedules/work plans/call sheets that don't show design ideas because they are used for different purposes. TO GET TOP MARKS excellent discussion of a planning tool that could be used in relation to brief and thorough comparison against another planning tool and differences explained fully.
  • Q6 One mark for each regulatory body, two marks for expansion e.g. ASA PEGI. Explanations for why they are relevant to client requirements. "If the app features adverts the content would need to be regulated to not cause offence to children" "PEGI because the app is game based learning and could apply for a PEGI rating to appeal to children and parents"
SECTION B
  • Q7 Design a level of the app game. Content 2 marks: colour scheme, scoring and/or app levels, potential topics for question Fitness for purpose 3 marks: topics for questions, scoring and levels relevant to brief, draft followed by examiner. Annotations to justify decisions  3 marks: justification against audience requirements/specific brief, annotations to demonstrate purpose of content choices/understanding of app and gaming conventions ALL ANNOTATIONS NEED TO HAVE EXPLANATION

Tuesday, December 18, 2018

EVALUATION QUESTION

EVALUATION QUESTION                                        

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  • 20 Marks
  • No introduction required
  • Only need a couple of sentences for a conclusion
  • Evaluate - looking at the pros and cons and then making a final judgement (weighing out the pros and cons and making a final decision to use it or not)
  • Question references pre-released brief
  • "potential effectiveness" how helpful something would be
  • three key elements of the question "Evaluate" "SWOT ANALYSIS" "247Me App" 
  • Evaluate will always be there but the two other elements will change
  • What is required: discuss strengths, weaknesses and what other documents could be used
  • Examiner expects 2 pages and three paragraphs
  • Will be a quarter of your marks
  • Tests you on any creative or logistic documents
  • SPaG (no bullet points)
  • Always link back to the brief
  • Need to have total 3 strengths and 3 weaknesses
  • Your evaluation most have justification of content, suitability for purpose and suitability for audience



Strengths
  • Point = Identify the strength of the document
  • Example = Link to brief - how it would be used for that project
  • Explain = Why is it the best tool for that job
Weaknesses
  • Point = A paragraph to each identify weaknesses of the document 
  • Example = Link to brief - how would it be used in that project
  • Explain = Why is it a poor tool for the project
  • Improve = Suggest a better tool and explain why
  • Start with what the document actually is 


Tuesday, December 11, 2018

Ideas Paperwork

Ideas Paperwork
very first stage of planning, typically 4 dependent on 3, 3 dependent on 2, 2 dependent on 1

Proposals
description: could be a written document or a presentation. kept as concise as possible. 
purpose and medium: used to sell the idea to a client/boss. the initial idea for a project not particularly developed. designed for all types of media. often presented as a pitch. 
key advice: be concise, use non-technical language (for clarity)
usually includes:

  • target audience
  • content ideas
  • resource requirements
  • costs outline 
  • timescale outline
for all of these you must have ideas for it and explain how it would link to the brief.
Project outlines
description: initial document given to the members of the production team. includes enough detail so the team has an idea of what they're making.
purpose and medium: to give the production team a really basic idea of what they're making. used for all types of media. used as a basis for all other pre-production documents by the production team.
key advice: should be a one page document with information full with detail (no wasted words). would be more technical in its use of language. a project outline would include:
  • details of narrative/content
  • resources requirements
  • budget limitations
  • timeline of production
Treatments
description: contains a lot more detail than the project outline/proposal. exact
structure depends on medium.
purpose and medium: has two specific audiences:
  • production team use it as a reference point. vital in large productions as communication might be hard - makes sure they don't go off track. Also basis for all other detailed pre-production documents.
  • client/boss/investor to get a much better idea of what the finished project will be
used in all media.
key advice: more detail on all the elements you've already covered in prior documents (project outline/proposal criteria)

SWOT Analysis
description: a table to show strengths, weaknesses, opportunities and threats. shows what a production is at currently and where it could end up
purpose and medium: produced early inn pre-production to assess what ideas are viable and what limitations the project might face in terms of resources and personnel. May also be pre-produced on a specific issue e.g. a location or casting a role.
key advice: be honest and have an open mind, include detail, get other opinions. 

Monday, December 3, 2018

LO1 REFLECT & PERFECT TASK

Unit 2 – Pre-production and planning skills LO1 test (Done with Sam & Ben w/ mark scheme)



  1. Identify two costs that you may need to consider when developing a new phone app and explain how these costs impact on the projects.
  2.     When making a phone app, there are a number of important factors that have to be considered, including costs. One of these costs is advertising. This is a very important cost to consider; reason being is that if one creates an app and puts a lot of money and effort into it however has no money left for advertising then it is a whole lot more difficult to get the app popular. Therefore considering advertising before other costs is important to make sure the app is purchased and used. A second cost is hiring a programmer to design the app and make it as perfect as it can be. Unless the person creating the app is already very knowledgeable with tech and programming then this will be a cost that would have to be made in order for the app to flourish. Hiring a programmer would affect the overall project as there would be less money to use for other areas.

  3. ·        Human Rights Act 1998 – impact relates to the stories they are able to write – is a story in the public interest?

  •    Data Protection Act 1998 – when reporting on stories, journalists must not contain so many details in the article that the person can be found.


  •      Copyright Act - 
This would protect the newspapers name from copyright.

     3.    
         When working for a media company, 9 times out of 10 you will have to sign an Intellectual Property Rights form. This is required because if you are working for a media company and came up with a brilliant photograph, song or any type of media then without signing the form you could just run away with your work and the company you’re working for will have no rights for it at all. This is why media companies make you sign this form so you are legally entitled to give any work you produce to the company.
    4. 
        Must not confuse income (sponsorship, grants, backers) with revenue (money made by a business)
          One type of revenue stream that could be used is advertising on the website. The majority of websites that receive many visits have adverts on the boarders or bottom of the page to make that website profitable. This is an effective method as the advertiser is paying you for the site visits as people who view the website are seeing the adverts. Some advertisement companies only pay for the amount of clicks on the advert. On a popular website, many people click on the adverts by accident which still brings money in as well as the people who see the advert and actually look into it.

Wednesday, November 28, 2018

TIME SCALES AND PRODUCTION SCHEDULES

WORKING TO TIME SCALES ✌

Once the production has been planned the work needs to be divided into three sections:

  • Pre-Production (planning)
  • Production (obtaining your material e.g. photographing, recording, filming)
  • Post-Production (editing stage)
What LO3 will be marked on in the exam
(things to consider when planning)
  • Task allocation - WHO is doing each task (consider each team members specific skills and abilities.) 
  • Scheduling - WHEN does each task need to be done and how long will each task take. 
  1. Dependencies - where one task needs to be done before another can be completed or begun.
  2. Milestones - checkpoints to ensure work is up to standard and on schedule.
  3. Deadlines are essential to good management. 

  • Resource Allocation - WHAT is required for each task (consider what equipment/resources are required for each task.)
  • Report Creation - HOW have the team completed each task (ensuring the group is communicating well throughout and reflecting on how effectively the team is working together.) 
Why work to time scales?
  • All media productions have a final deadline - so that the project can be distributed on time
  • Deadlines also reduce costs - all people and resources on a media production cost money
  • By planning effectively - using the guidance on the previous slide - the production company saves money and creates a smooth working environment
  • When you read your brief in the exam, you need to establish what the key deadlines are, who in your team they affect the most, and what needs to be done by those deadlines 
  • Pre-Production - during planning each individual task needs careful scheduling in a linear fashion - milestones are crucial here.
  • examples of milestones, dependencies, contingencies:
  • Production/Post-Production - the production needs to be monitored to ensure:
  1. Individuals set targets within the team
  2. Personnel, locations, props/costumes and equipment are booked well in advance
  3. Regular meetings to ensure everyone is on task - milestones
  4. Regular meetings with the client to ensure they are happy with that is being produced and allow for modifications 
What if things go wrong? Contingencies 
  • A good project will always have a contingency. this includes:
  • A back up location 
  • A back up cast member
  • Extra time allocated for tasks 
  • Additional/replacement tasks if one doesn't work out 

EXAMINER REPORT